The 3DS, successor to Nintendo’s uber-popular DS handheld console, has been much anticipated and long awaited among bloggers, gamers and tech obsessives everywhere. Finally, at the E3 conference last week, a few lucky journalists were able to get up close and personal with the device.
Almost as soon as the 3DS been unveiled by Nintendo’s CEO Satoru Iwata, the blogosphere was awash with seemingly universal praise for the gadget. Keith Stuart at the Guardian was certainly impressed: “It works beautifully,” he gushed. “Nintendo is almost certain to have used an off-the-shelf lenticular screen technology, already seen in several mobile phones and laptops… Rich colours, a robust 3D experience and some intriguing games, this was my moment of the E3 experience so far.”
The Telegraph were quick to highlight the device’s impressive capabilities, (although Nintendo have yet to confirm the actual specifications): “Improving the hardware specifications of Nintendo’s best-selling DS handheld, the new 3DS gets improved graphics, a slide pad controller for more intuitive control and an internal gyroscope and motion sensor – like Apple’s iPhone. A slider at the side of the device lets users choose the intensity of the 3D display, from an extreme ‘in your face’ experience to a more subtle effect.”
The graphics were an obvious point of interest for many bloggers. Nintendo has long hinted that the gadget would boast crystal clear 3D graphics, without the need those silly 3D glasses, but have they managed to deliver? Wired thinks so, hailing the device as “unbelievable”. Chris Kohler wrote on their website: “It never feels like it’s straining your eyes and you don’t get any of that ghosting (when you can see a faint double image) you sometimes see at the movies. It’s was certainly the cleanest, clearest 3D we saw on the show floor, better than any of the 3D Sony Bravia sets we played PS3 games on.”
The picture-perfect graphics will also make gameplay much more satisfying, according to Mike Jackson at Techradar.com: “[The 3D graphics] made it easier to make acute judgments in the games. Flying through hoops or under bridges felt easier to accomplish just because you’re armed with depth perception like in real life.”
Amid the near-constant stream of kudos however, Michael Sawh at T3 noted a potential flaw: “The one slight let-down of 3DS is that nothing actually ‘jumps out’ of the screen in your direct vision. This is much more about what’s going on in the background.”
Suffice to say he wasn’t too disappointed though, as he then went on to claim: “Nintendo may have just created the most important piece of entertainment technology in decades.”
Hopefully, we won’t have to wait too long out to discover if this is true, but with no official release date (although a pre-Christmas roll-out seems likely) and no details on price (rumours range from £125 to £300), we’ll just have to twiddle our thumbs and be patient.
Nintendo 3DS Hands on (by Shem Pennant)
Nintendo were kind enough to invite Latest Gadgets to a top secret location in London town to have a hands on play with a prototype of their hot new handheld the 3DS.
Unfortunately they didn’t have a fully working unit, so no one was able to fully confirm any hardware specifications, release dates or prices. It was more an opportunity for us to hold units, watch units and go wow.
Fortunately there is a lot to be wowed by. The glasses-free 3D works well with the 3DS screen and can adjusted (or switched off completely) by a little slider on the side – which may or may not be there in the finished model.
There are two cameras in the back that enable you to take 3D images. Whilst I wasn’t blown away by the quality of the images I took, it was a fun little feature and I’m sure if you are snapping something a little more interesting than a room filled with surly technology journalists you could probably get some decent images.
There was also a trailer for a 3D movie which you could play back on the device (although how you got them on there in the first place was “unconfirmed”.
I saw unplayable 3D demos for Kid Icarus, Mario Kart and Metal Gear Solid, all of which looked pretty impressive – the 3D seemed to benefit Mario Kart the most. There was also a playable demo for Nintendogs which showed off some of the 3DS’s face recognition abilities. As I moved the unit to my face a small puppy ran at me and licked my cheek. Tilting my head left or right caused the puppy to mimic my actions. All pretty kawaiii.
In addition, there were some playable demos of Wii titles on display. Kirby’s Epic Yarn was a cute looking platform game, where everything was made from wool and Metroid: Other M had an immersive soundtrack and storyline. There was some sort of dancing game, where lots of Nintendo staff were happily bopping to Vampire Weekend but I quickly ran past to get to Goldeneye, which was a remake of the N64 classic (Pistols, Complex, License to Kill = ultimate test of skill) – right down to the ability to play OddJob and annoy your opponents.
Unfortunately, everything was TBA (Soon, we’ll rid the world of T.B.A.!) but hopefully should be out in stores later in the year.